﻿using System;
using System.Collections.Generic;
using System.Text;

namespace Finbook.GameApp.Models.V4
{
    public class MonsterV4
        : RoleV4
    {
        public MonsterV4(int hp) 
            : base(hp)
        {}

        public override void BeHit(int damage)
        {
            base.BeHit(damage);
        }

        public override Skill SelectSkill()
        {
            var random = new Random();
            var index = random.Next(0,Skills.Count);
            return Skills[index];
        }
    }
}
